Slow response speed stymies gamers

Since a week before Spring Break, video gamers encountered one of their greatest fears– in-game lag induced by poor Internet speed.

Online games such as League of Legends, Smite and Minecraft would lag before disconnecting during gameplay, or not connect at all.

Designers of League of Legends, a popular multiplayer online battle arena game , advise a response at .3 seconds to be playable.

Prior to the Internet hiccup, before Spring Break the average response time on campus was around .085 seconds; since then, it would go as high as 5 seconds.

Poor Internet connection was not rare for campus gamers, but it had happened only sometimes during rush-hours when most people were in their rooms using the Internet, and far less ubiquitous as it is now.

As of March 28, all online games have been unplayable at any hour of the day, even on the weekends when the Internet is thought to be much faster since many people leave campus.

Members of the UPJ E-Sports Club, a student organization comprised of gamers, began noticing the Internet issue March 4.

Some have suspected officials in Oakland, who manage all regional campuses’ Internet, had established package shaping – a method to limit Internet bandwidth for certain usages.

Junior computer science major Dan Dunn was the first to come up with this theory.

“Every university has a package shaping (method),” Dunn said.

He also said he heard that Oakland officials had updated their Internet recently with an enhancement, which he thinks was what was limiting bandwidth for online video games.

He said now that he has had more free time from gaming, he is searching for methods to fix the issue or watch other gamers play online through video streams.

Several club members reported that they have visited the UPJ Information Technology office, and were told that they are aware of the problem, and will get to it eventually. They also verified that there was a system enhancement put into place.

Sophomore computer science major Ben Grieco, co-founder of the E-Sports Club, said people should call the Information Technology office in Oakland and submit support tickets, to help speed up the repairing process.